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Age/Gender: 20, Male
Location: Toledo, Ohio
Job: Student
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Newgrounds Stats
Whistle Status: Normal
Exp. Points: 90 / 100
Exp. Rank #: 202,838
Voting Pow.: 3.39 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 42
Music Reviews: 5
Trophies: 0
Stickers: 0
All Flash Reviews
42 Reviews | 5 w/ Responses
Why the hell was Mel Gibson the secret character? I mean wtf was running through your head when you decided that? other than that though, the game is perfect, so you get a 9. (10 if the secret character were someone cool)
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And thoroughly hurts the game.
There were times where I stood there whacking at an enemy focused on my teamate for 9-10 swings with no result.
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"games" that are a form of delivering a message first and an actual game second are incredibly boring and ineffective for the most part.
Crappy game, good cause
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Not having a pause button (at least one I couldnt find, and I mashed on my keyboard trying to find one) is a terrible idea.
other than that, not a bad game, but no pause button really, really weighs down the fun of the game.
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How the hell do you parry!?
Author's Response:
You press block just as an enemy attack is landing. You need to be airborne.
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Except the rest didn't dumb it down to three kinds of lemmings, and they didn't put in annoying music.
Fail.
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And I liked that you kept it to the heroes that would fit well in your style (like the Tankmen would be damn near impossible to draw well in that style)
Only thing, I felt really bad for the cat at the end :(
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It's ruddy impossible to get him to land properly, it's annoying to draw the track, and you generally have to struggle to make the tools work the way you want them to.
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This game was awesome! Great music, and fun as hell. The only major glitch I found was if you sucked too badly during the spider fight you could get caught in a spot where you fell every time you respawned, but other than that the game was basically flawless.
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A game like this is in essence, either impossible to beat or terribly boring once you know how to solve them. All you have to do is look for two connectin points that have an odd number of connections coming out of them, and you've got your starting and ending point. That's the bulk of the work, from there it's easy to plan a route.
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